Ymir - Tuskarr - Hero Guide
Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir enthusiastically volunteered the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with ice magic. His arsenal not only to promote and throw snowballs shards of solidifying ice, but also conjuring massive snow storms that greatly impede his enemies efficiency battle.
Hero Skills:
Ice Shards
Ability Type: Toggle
Targeting type: Point
Tusk compresses five shards of ice into a ball of icy energy that damages all enemies it touches. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are scattered, creating a barrier that lasts for 5 seconds. RADIO 200 FRAGMENTS OF DAMAGE : 70/140/210/280 FRAGMENTS OF DURATION : 5 Cost Mana : 120/120/120/120 Recharge Time : 18/16/14/12
Snowball
Ability Type: Toggle
Targeting type: Unit
Tusk and any nearby allied hero rolled into a snowball that grows rapidly towards the target enemy unit. Any victim in the path of the snowball takes damage and is stunned briefly; the final target takes additional damage and a longer stun. The ball moves to a percentage of the current rate of Tusk. RADIO : 200 INCREASE IN RADIO : 40 DAMAGE : 40/80/120/160 STUN DURATION : 0.25 / 0.5 / 0.75 / 1 DURATION : 3 Mana Cost : 75 / 75/75/75 Recharge Time : 21
Frozen Sigil
Ability Type: Toggle
Targeting type: Moment
Tusk invokes a Seal Icy making use of severe winter cold. Seal creates a snowstorm which slows all enemy units within 600. RADIO : 600 DURATION : 30 SLOW MOTION : 10% / 15% / 20% / 25% ATTACK SLOW : 30% / 40% / 50% / 60% Mana Cost : 75/75/75/75 Recharge Time : 50
Walrus Punch
Ability Type: Toggle
Targeting type: Moment
Tusk prepares his mighty Walrus Punch; his next attack will inflict a critical hit and launch the victim into the air. The victim will be slowed to fall and get hurt. If the target's is below a certain percentage will receive more damage. LENGTH OF IMPROVEMENT : 10 MULTIPLIER OF CRITICALLY : 300 MULTIPLIER CRITICAL LIMIT : 400 LIMIT OF LIFE : 50% AIRTIME : 1 DURATION OF SLOW : 2/3/4 Mana Cost : 50/75/100 Recharge Time : 30/24/18
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