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Huskar Sacred Warrior - Hero Guide

Huskar - Sacred Warrior - Hero Guide



Huskar is unique in being the only strength hero with an attack on physical distance regularly, giving the advantages of a hero from a distance and survival of a hero of force. Although it is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained by this ability, and must be careful to balance harassment and defense. Because the blood of his passive Berserker, Huskar is at his most deadly when injured: as he gets more and more damaged, gains damage and attack speed. Combined with its inner healing spell vitality, blood Berserker can quickly turn what may have appeared to be a losing situation into a resounding victory.

Hero Skills:
Inner Vitality 
Ability Type: Toggle 
Targeting type: Unit

Unlocks the regenerative power of a friendly unit, curing it as their primary attribute. If your life is below 40% heal faster. Lasts 16 seconds. REGENERATION OF LIFE : 2/4/6/8 ATTRIBUTE BONUS : 5% / 10% / 15% / 20% BONUS TO BE INJURED : 15% / 30% / 45% / 60% Mana Cost : 170/170/170/170 Recharge Time : 25

Burning Spear 
Ability Type: Toggle 
Targeting type: Unit

Huskar sets fire to their spears, dealing damage over time with normal attack. Multiple attacks accumulate further damage. Each attack drains some of Huskar's life. Lasts 7 seconds. Flaming spears is a unique attack modifier and can not be combined with other unique attack modifiers. DAMAGE : 5/10/15/20 COST OF LIVING : 15 Mana Cost : 0/0/0/0 Recharge Time : 0

Blood Berserkers 
Ability Type: Passive 
Targeting type: N / A

Huskar's injuries feed his power, increasing his attack speed and damage according to the life you are missing. ADDITIONAL ATTACK SPEED : 8/12/16/20

Life Break 
Ability Type: Toggle 
Targeting type: Unit

Huskar consume much of his life to destroy an enemy, jumping to a target within range of attack to inflict percentage points of that hero's life and slow it down to cost of his own life. While jumping, Huskar is magic immune. The slowdown lasts 5 seconds.

Can be improved with Aghanim Scepter SLOW : 50% DAMAGE RECEIVED : 40% / 35% / 30% damage 50% Mana Cost : 0/0/0 Recharge Time : 45/30/15 Improved Scepter: TIME RECHARGE WITH WAND : 4 CETRO damage done by 65%
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