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Tiny Stone Giant - Hero Guide

Tiny - Stone Giant (Hero Guide)



Although his name seems fitting at first, over time the Small Stone Giant will grow both in size and strength. His immense strength allows him to grab the nearest enemy and throw them through the air to a target drive. Combining this with Tiny Avalanche spell gives incredible damage area effect. However, Tiny is also extremely dangerous in situations one by one. With timely tiny can throw an enemy who is taking damage ?? avalanches, and if the lands target again in the avalanche that will take double damage. This is usually enough to kill the more fragile heroes instant, but more difficult heroes should be careful with the participation of the giant stone too. Tiny Craggy Exterior can stun attackers occasionally close range, giving him time to escape or punish with his crushing blows. If possible, it is best to keep this mobile mountain at a distance.

Hero Skills
Avalanche 
Ability Type: Toggle 
Targeting type: Area

bombards an area with rocks, stunning and damaging enemy land units. DAMAGE : 100/180/260/300 RADIO : 275/275/275/275 STUN DURATION : 1 Cost Mana : 120/120/120/120 Recharge Time : 17

Toss 
Ability Type: Toggle 
Targeting type: Unit

Grab a random unit within 275 around Tiny, ally or foe, and launches the target unit, causing damage when it lands. If the unit is an enemy launched, it will receive 20% additional damage. Launch does more damage as Tiny's size increases. RADIO : 275/275/275/275 RANGE : 1300 DAMAGE : 75/150/225/300 Mana Cost : 120/120/120/120 Recharge time : 9

Craggy Exterior 
Ability Type: Passive 
Targeting type: N / A

Makes Tiny damage to rebound against their attackers. Enemies that attack Tiny from within 300 units have the possibility of being stunned for 1.2 seconds. DAMAGE : 25/35/45/55 POSSIBILITY OF STUNNING : 6% / 12% / 18% / 24% ADDITIONAL ARMOR : 2 / 3/4/5 REACH : 300/300/300/300

Grow 
Ability Type: Passive 
Targeting type: N / A

Tiny gets rocky mass that increases his power at the cost of his attack speed. Increases damage by Release units and improves movement speed. . Can be improved with Aghanim Scepter FURTHER DAMAGE phase: 50/100/150 LOST ATTACK SPEED : 20/35/50 MOVEMENT SPEED : 20/40/60 A LAUNCH BONUS : 35% / 50% / 65%
Scepter improvement: 
REACH FURTHER WITH WAND : 107 DAMAGE TO RECESS CETRO : 50% AGAINST FURTHER DAMAGE STRUCTURES WITH WAND : 75% BONUS TO LAUNCH WITH WAND : 50% / 65% / 80%
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